presentation
Dizzle
Place dice, mark cases, score
You place selected dice on suitable cases which are marked at the end of the round; those markings give you special actions or additional points at the end of the game.
You have a sheet for the chosen difficulty level and play as many rounds as there are players; in each round every player is starting player once. For a turn, he rolls 8-7-10-13 dice for 1234 players and sorts them by increasing values. Then, each player in turn takes one dice and puts it on a free case on his sheet with the same dice value. The first dice you take must be placed orthogonally adjacent to a previously marked case; additional dice are placed orthogonally adjacent to previously placed dice to form a group. If you can place a die, you must do so. If no suitable case is available, you may „jump“ and place the die on its own as a starting die for a new group, adjacent to a suitable marked case with the correct value. If you cannot place a die, you can re-roll - and must give back an already placed die in case of a failed roll - or pass. If you decide to re-roll, you stay in play regardless of the result. When all passed or all dice are placed or the last active player ends his last turn, you mark all cases on your sheet with a die in them with a cross. Special cases take effect when marked or in the scoring at the end of the game.
Dizzle is another example of how you can felicitously vary rolling dice, then placing dice and finally marking results, providing fun to play and a good mix of luck of the roll and tactics in selecting and placing dice.
Players: 1-4
Age: 8+
Time:
Designer: Ralf zur Linde
Artist: Anne Pätzke
Price: ca. 12 Euro
Publisher: Schmidt Spiele 2019
Web: www.schmidtspiele.de
Genre: Place dice, mark cases
Users: For families
Special: 1 player
Version: de
Rules: de
In-game text: no
Comments:
Standard mechanisms nicely varied
Good mix of luck, interaction and tactic
Simple rules
Compares to:
Dice placement in general
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0