played for you

 

Die Holde Isolde

Wooing in the Tournament Arena

 

The game was published 2014 in France by Blue Cocker and is presented here again in its German edition:

As a Squire you want to win hand and heart of Holde Isolde and woo her for six months in various events. The game features six playing boards, with each of them showing a track for marker movement, and there are 52 learning cards in the board categories – Holde Isolde, Jousts, Tournaments, Studies, The King, Quests and Charity. In a round you draft five cards. Then you play one card per turn and move your marker accordingly on the board corresponding to the card. When the case you reach is occupied, you place your marker on top of those already there and are now ahead of them in ranking. When four cards are played the boards are scored; some boards are scored every round, some only in certain rounds. You start scoring with the Holde Isolde Board - the players in first, second and third position move their marker on any board of their choice by three, two and one step ahead. In scorings for the boards of Jousts, Tournaments and Quests the players ranked first to third earn chivalry points, represented by shields. Scorings for Studies and Charity lose points for players in last and last-but-one positions. The King’s board gives points according to the case reached, not for rank. Whoever has accumulated most chivalry points after six rounds wins the game and may solicit the hand of Holde Isolde.

In this version, too, the game is a fantastic family game with remarkably nice components. The mechanism is simple, the flow of the game runs smoothly and there are additional rules and variants.

 

Players: 2-5

Age: 8+

Time: 30+

Designer: Nicolas Poncin

Artist: Pierô la Lune

Price: ca. 22 Euro

Publisher: Schmidt Spiele 2015

Web: www.schmidtspiele.de

Genre: Card placement, points collecting

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

German edition of Medieval Academy, Blue Cocker Games

Cute, witty drawings

Very good, painstakingly designed components

Very good family game

               

Compares to:

All games using cards to move markers for points

 

Other editions:

Medieval Academy, Blue Cocker

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0