Diamant

 

Players explore 5 caves by turning up cave cards. For a jewel card the jewels are distributed evenly among the players, a rest is deposited on the card. Danger cards are no problem as long as the first of a kind is uncovered. If a second card of a kind is turned up, all explorers take flight without their treasures. After each card all explorers determine with explorer-in-fist or not whether they continue exploring or turn back. A player who turns back also collects the jewels on the cards and can secure the total treasure in his chest. After 5 caves the player with the highest jewel total wins.

 

Bluff- and accumulation game * 3-8 players from age 8 * Designers: Alan R. Moon and Bruno Faidutti * ca. 30 min * 49077, Schmidt Spiele, Germany, 2005 *** Schmidt Spiele GmbH * www.schmidtspiele.de *