Diamant
Players
explore 5 caves by turning up cave cards. For a jewel card the jewels are
distributed evenly among the players, a rest is deposited on the card. Danger cards
are no problem as long as the first of a kind is uncovered. If a second card of
a kind is turned up, all explorers take flight without their treasures. After
each card all explorers determine with explorer-in-fist or not whether they
continue exploring or turn back. A player who turns back also collects the
jewels on the cards and can secure the total treasure in his chest. After 5
caves the player with the highest jewel total wins.
Bluff- and accumulation
game * 3-8 players from age 8 * Designers: Alan R. Moon and Bruno Faidutti * ca.
30 min * 49077, Schmidt Spiele, Germany, 2005 ***
Schmidt Spiele GmbH * www.schmidtspiele.de *