PLAYED FOR YOU
Der Kleine Prinz
Planetenwanderer
The evil snake darkens planets, and players travel with the Little Prince to the darkened planets and help to set them free from the power of the snake.
Each player places a Space board and 15 Darkling Chips on the table. The Snake board and snake parts are also laid out. All planets and the snake tile are placed around the board, open-faced; all players take a good look at this display and then the tiles are turned over.
The disc on the board represents the home planet of the little prince and is spun; when it comes to rest the airplane is moved to the nearest star; now a planet is visible in one of the gaps on the board. If you know the location of this planet disc you turn it up - if you picked the correct planet you can go on playing until you either make a mistake or turn up the snake. If you make a mistake, you put the wrong tile back and the snake grows by one part. If you turn up the snake it grows by two parts and you switch the snake tile with any planet tile. In both cases you then fly the spinning top in the box lid to the upturned planets. You can move the box lid to make the spinning top touch one or several planets; if you succeed the planet is turned back over and you can put one of your Darkling chips star side up on your Space board. When you could place all 15 stars or if you first turn up all planets correctly in your turn and then manage to fly the spinning top to all of them correctly, you win the tame. When the snake is complete before this, the snake has won.
This is an enchanting game for children based on a literary topic; the combinations of mechanisms - memo and dexterity - results in a wonderful game with basically simple means!
Players: 2-4
Age: 6+
Time: 20+
Designer: Kai Haferkamp
Art: Olga Cress, LLPM
Price: ca. 28 Euro
Publisher: Schmidt Spiele 2012
Web: www.schmidtspiele.de
Genre: Memo and dexterity game
Users: For children
Version: multi
Rules: de fr it
In-game text: no
Comments:
Nice implementation of the topic
Marvelous design
Simple rules for impressing effects
Compares to:
Das kleine Gespenst and other combinations of dexterity and memo
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 3
Action (dark green): 3