presentation

 

Cornwall

Cottages, Pub and Moors

 

Cornwall is developed and you claim areas. 36 landscape tiles of three hexes each show moor, forest, mountain, village or meadow on the hexes. You begin with seven pawns and one coin and the starting tile is laid out, it shows all five landscape types.

You reveal a tile and place it: at least one landscape type must be enlarged and two edges must touch edges in the display, but need not correspond in landscape types. Expanding more than one area earns you one coin per additional area. An area with a cottage symbol cannot be expanded any more and is marked with a cottage piece.

After placing a tile, you can place up to three pawns on it; maximum one pawn per hex. The first pawn is free, if the area is empty, otherwise you pay one coin and you also pay one coin for each additional pawn placed on the tile plus eventual coins for occupied areas. A pawn on a Chapel gives you 3 VP immediately.

Finally, you score areas, except for moors, when a cottage was placed or an area is surrounded. The majority in an area (paws count 1 to 3, depending on their sizes) scores one point per hex, in areas without a flag; in areas with a flag, the players in first and second place for the majority score. Pawns from scored areas go to the pub and can be recovered for one coin and placed again. When all tiles have been placed, all remaining areas are scored and coins are transformed into VPs; you win with most points.

An established game mechanism is here spiced up by the clever scoring mechanism, but you need to pay close attention to landscapes in scoring and to areas closed by cottages. A felicitous addition for the genre.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Johannes Schmidauer-König

Artist: Irene Bressel, Anne Pätzke

Price: ca. 20 Euro

Publisher: Schmidt Spiele 2015

Web: www.schmidtspiele.de

Genre: Landscape tile placement

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Variant of established mechanisms

Interesting scoring

Rules could be clearer structured

Very nice family game

 

Compares to:

Carcassonne and other landscape placement games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0