Alarm!
If you collect most loot and are not caught by police, you win. You draw a card and hand to a player, also to yourself, until everybody has one card. The next player in turn repeats this. After receipt of a card, you check for being caught - you are caught and out of the game, if you display holds any of the following sets: 2x Police, 3x Guard Dog, 4x Door Chain, 4x Padlock, 2x Guard Dog + 2x Door Chain + 2x Padlock, or 5 loot cards. Once in the game you can use your lawyer card to refuse a card. Each equipment card that you receive moves the corresponding obstacle card in your display. When only two are left in play, you must discard a loot card in every round before the regular move; if you cannot do that, you have lost
Card collecting game for 3-6 players, ages 8+
Publisher: SandTimer 2013
Designer: Tim De Rycke, Sander Vernyns
Art: Dany Stuer
Web: www.sandtimer.be
Users: For families
Version: multi * Rules: de en fr nl * In-game text: no