PLAYED FOR YOU

 

Sagario

conquest of the Castle

 

On a cross-shaped board players fight for control and conquest of Castle Sagario; if you defeat all knights in neighboring kingdoms you become the new regent of the castle. Each player guides five soldiers and four knights that move all over the board, and also four siege towers which are not moved directly, but are moved by soldiers and knights.

At the start pieces are placed according to the templates. In a turn you can move a soldier or a knight. A soldier moves straight ahead over free squares, can defeat soldiers and knights and move a tower. A knight does the same, but he moves either straight ahead without a die roll or you roll once and can then move the knight by as many part-moves as you rolled pips. A part-move goes straight ahead to an obstacle, then you turn and move on to the next one and so on, until you go straight ahead in your last turn as far as you want or can or defeat another piece. A piece is defeated by either moving onto its square in a normal straight turn or also by orthogonal or diagonal move+defeat from an adjacent square. IF you miss a defeat that could be done without endangering your piece the opposing piece can make a defeating move on the rebound.

One is strongly reminded of Chess, but the movement of siege towers by soldiers or knights moving onto the tower square, defeating pieces from adjacent squares and taking over soldiers and siege towers from a player whose last knight you defeated result in a new and original game with a lot of tactics, which yet is still a family game. The components go nicely with the topic, the rules could be presented better.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Martin Williams

Artist: Redak Anderson, Valerie Williams, Edwin Mondragón

Price: ca. 25 Euro

Publisher: Ságaze 2013

Web: www.sagaze.com

Genre: Place and conquer pieces

Users: For families

Version: de

Rules: de en es

In-game text: no

 

Comments:

Unwieldy, but good rules on a folded large sheet

Good components

Topic nicely implemented by components and mechanisms

 

Compares to:

Chess, Ricochet Robot for Knight movement, all placement games with conquering pieces

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0