PLAYED FOR YOU

 

WHY FIRST?

COMING IN SECOND is better!

 

Since the dawn there has been a merciless and top secret competition for … coming in second! Why would you want to be first anyway?

Aim of the game is to collect points, but not too many, because at the end of the game you want to be in second place. Players start with their marker at position 0 and the number of cards in play is adjusted to the number of players. Then the cards are shuffled and each player is dealt four cards. Each of the cards shows a big number with plus or minus in front, this number is repeated in the top left-hand corner and then there is another small number, also in the top left-hand corner.

You play five races which each comprise six rounds. Each of these rounds comprises three actions: Choose a card from hand, determine order of play and play selected card. All turn up their selected card simultaneously and the cards are sorted by numerical value of the big number in descending order, ties are resolved by the small second number in the corner. You then play your card in turn order and choose a player who moves his marker according to the big number. You can play the card on yourself! If you are in second position after five such rounds, you win the game and you note the number in the spot with your marker; all other players do not score.

For the next race the cards are reshuffled. If you have the highest total score after five rounds, you win, but only if you have won at least one race.

Why First? Is a witty version of card-driven race games; quick calculations in your mind and a good survey of the game are necessary to come in a jubilant second in the end.

 

Players: 2-6

Age: 8+

Time: 30+

Designer: Simon Havard

Art: Simon Havard

Price: ca. 10 Euro

Publisher: Runadrake 2012

Web: www.runadrake.com

Genre: Race game with cards

Users: For families

Version: multi

Rules: de en es fr pt

In-game text: no

 

Comments:

Witty variation of a standard mechanism

Not as simple as it seems

You need a 1st place to win with 2nd place allover

 

Compares to:

Card-driven race games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0