PLAYED FOR YOU

 

TURNED

ZOMBIES ATTACK HICKSVILLE

 

Hicksville has been invaded by zombies. Some humans are stuck in the attic of the manor and must escape the hordes. Four escape plan boards are on display and now you need, as a human, to quickly collect all items necessary for the escape and to leave the manor. In a turn, if you are human, you have four action points to use, if you are Zombie, you have only one at your disposal. Possible actions for a Human are: Move to an adjacent room (1AP), search for equipment (1), swap tile (1), make noise (1) or use tile (0). The actions Search, Make Noise and Use of Tiles with action symbol alarm Zombies and they move accordingly. Then the Zombie attack on the active player as Human happens. A Human can use items to fend off the attack; if he is not successful, he is infected. Infection happens gradually, after each turn the infection marker of in infected character is advanced one spot; if the marker reaches the last spot the infected character turns Zombie and discards all equipment. As a Zombie, from the next turn on, he now has one action, either movement into an adjacent room, move a non-player-zombie or block the move of such a zombie. You can change your plans any time and secretly choose another escape plan. When a Human can complete an escape plan board by himself, he escapes and wins; when all players are infected all Zombies win together but the one who turned Zombie last.

Turned offers a quickly mastered hunt for Zombies in challenging tense atmosphere; as Zombies act identically you stand a good chance to escape, but only if you are ready to sacrifice your fellow players!

 

Players: 2-6

Age: 10+

Time: 45+

Designer: Luiz C. Vieira, Marcelo A. Nunes, Martin J. E. Norris, Rodrigo P. I. Lima

Artist: Danilo G. Rios

Price: ca. 30 Euro

Publisher: Runadrake 2012

Web: www.turned.com.br

Genre: Zombies, adventure

Users: With friends

Version: multi

Rules: en pt +fr

In-game text: yes

 

Comments:

Atmospheric design

Cards with language-independent icons

Well-working, tense game

All Zombies show identical behavior

 

Compares to:

Other Zombie Games

 

Other editions:

Print & Play Edition

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0