Played for you

 

Air Alliance

Code sharing for optimum service

 

You are the owner of an airlines operating on international routes, using your own airplanes. Changing passenger cards are available from the Baggage Claim. Based on those cards you need to find the best route. You collect those passenger cards by moving your airplanes and thus collect points, too. Airports on the board come in different shapes and planes on those airports are shifted or started and landing according to detailed rules.

If, at the start of your turn, you have three identical code sharing markers on your Boarding Sheet, you can form an alliance; otherwise, you begin your turn with the marker phase. If you form alliances you can use airplanes from companies in the alliance and also Non-Player airplanes; in such an NPA alliance you have the exclusive rights to use the NPA machines. In the marker phase you place your markers on your  Boarding Pass or Passenger Cards on the Boarding Pas and move your airplanes. Completing a route as stated on one of the cards will give you the card. Then Passenger cards in the Baggage Claim display are changed and Passenger cards acquired are laid out on the Boarding Pass. When the draw pile is empty, the discard pile is reshuffled and the last round begins in which you no longer can reserve passengers. After the last round you add up your miles = points on your passenger cards and score 30.000 bonus for each triplet of symbols on Economy Class cards.

In Air Alliance again a very good game with interesting mechanisms is hidden behind a very cumbersome rule – a game in which you must optimize the use of Passenger cards and rules as not every airport can be reached by every plane.

 

Players: 2-4

Age: 8+

Time: 50+

Designer: Akio Nomura

Artist: Akio Nomura, Anton Balazh

Price: ca. 38 Euro

Publisher: Route 11 2015

Web: www.route11.co.jp

Genre: Logistics, aviation

Users: With friends

Version: multi

Rules: en fr jp

In-game text: no

 

Comments:

Difficult rules hide a good game

Very attractive components

Varying game play due to manifold cards

 

Compares to:

Logistics and optimization games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0