Tin Goose

 

Beginnings of commerial air travel. You start as a regional business with one airmail track and one plane, a Tin Goose = Ford Trimotor. Out of 96 cards for three eras you have 3-4-3 in hand, the rest is not used for a game. Airmail routes are on display, and you are given five „Condition“ cards. Those events are random, and you need good planning. YOu bid for routes, buy planes and cope with unexpected disruptive events.

 

Development game with an airline topic for 3-5 players, ages14+

 

Publisher: Rio Grande Games 2016

Designer: Matt Calkins

Art: Martin Hoffmann, Mirko Suzuki

Web: www.riograndegames.com

Stock #: RIO335

 

Users: With friends

 

Version: en * Rules: en * In-game text: yes