played for you
Temporum
travel trough time and change it
As a time traveler you know of possible timelines, from Early Industrial Revolution to plutocracy in Renaissance times, and you want to control the time in which time travel is invented as you want to create a perfect world under your own benevolent rule.
Each row on the board corresponds to one of four periods in history; ten zone cards are on display in the rows, in numbers equal to the number of the zone, and show the current timeline, marked by arrows, and also other possible timelines. Then there is a bar with slots for each player for crown placement in periods, crowns indicate the power status of a player in that period.
A player turn comprises four phases: Change history – you relocate the arrow marker under the zone card with your pawn to another path. If this removes a player from a real zone you relocate him to the real zone of his period. Movement – you move your pawn to a real zone. Visit a Zone – you follow the instructions for the zone in given order. Victory check – if you now have 10 crowns in period IV, you win.
If you need to play cards in a zone, you display permanent ones and discard temporary ones after use. If you have to score you use a card in hand, pay the demanded price and move the indicated number of crowns. You control a period if you hold the majority of crowns there.
As is only to be expected from the designer of Dominion, he has with Temporum given us yet another highly interesting game as regards to theme and game mechanics, in which again card combination are at the center of the game. You try to place and relocate crowns to Period IV quickly by achieving optimum card combinations.
Players: 2-5
Age: 14+
Time: 35+
Designer: Donald X. Vaccarino
Artist: Alayna Lemmer
Price: ca. 65 Euro
Publisher: Rio Grande Games 2014
Web: www.riograndegames.com
Genre: Placement, development
Users: With friends
Version: en
Rules: en
In-game text: yes
Comments:
Topic very nicely implemented
Cards of a Zone have similar effects
Some card effects are cumulative and very powerful
Compares to:
Games for optimizing card interactions
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0