PLAYED FOR YOU

 

SPIN MONKEYS

Bumper cards, monkeys and fruit

 

You are happy monkeys in the jungle when a carnival happens to pass and you join it, jump into the bumper cars and collect fruit from the floor of the arena.

Bumper cards and fruits are placed according to parameters and you hold five cards with markings for rotating the monkeys. In each round you choose and play a card, rotate and move the monkey accordingly and collect fruits; events are implemented according to text on the card and the finished turn is marked by a turned-over banana marker. The number of open cards in your display determines the distance your monkey moves. Each fruit that your monkey passes is picked up; for a banana you put a peel chip instead. When a monkey moves onto or over a peel already in place, it slides: You draw a card, rotate the monkey accordingly and continue your move, card text is ignored in this case.

When a monkey sits at the edge and the arrow points outwards you discard the then first card in your display for each 45 degree rotation, until you can move. When a monkey moves on a spot adjacent to another car a collision happens; the bumped monkey slides and then takes over the remaining move of the bumping monkey, but gives a fruit to its owner.

When five cards are played you get new ones, cards played remain on display. When there is only one kind of fruit left on the board, you score 1 point for each apple, 2 for each orange and 5 for each banana and win with most points.

Pure family fun that works well with any number of players, the more the merrier and more chaotic! Some planning should be involved, because you do not want to get stuck at the edge and lose cards and speed.

 

Players: 2-8

Age: 13+

Time: 45+

Designer: Mike Sellmeyer

Artist: Mirko Suzuki

Price: ca. 25 Euro

Publisher: Rio Grande Games 2012

Web: www.riograndegames.com

Genre: Card-driven collecting

Users: For families

Special: Many players

Version: en

Rules: en

In-game text: no

 

Comments:

Very good for big groups

Pretty components

Very good, clear rules

 

Compares to:

Roborally for movement planning, collecting games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0