PLAYED FOR YOU

 

Roll for the Galaxy

COnquest with Dice

 

In this version of Race for the Galaxy you use dice to acquire a galactic empire. Dice represent workers which you use to develop new technologies, settle worlds and transport goods. In your display you have, at the start, a faction board and a home world, as well as two worlds in your construction zone. You use white home dice, at the start 3 in the cup and 2 in the Citizenry, later also colored dice for worlds in your empire.

You play in rounds and each round comprises five steps: 1) all players roll their dice at the same time. 2) You assign dice to phases and also select one phase for resolving. 3) You remove your screen to reveal your assignments and phase selection 4) Phases are implemented - Explore, Develop, Settlement, Produce and Ship. All players do this at the same time, but you can only resolve phases that were selected by at least one player in the game. All workers of a phase must be used, if possible; you use them one by one and they can be used in any order. Workers that were used go to the citizenry. When unused workers remain, you put them into your cup. 5) You manage your empire: Recruiting workers from the Citizenry for 1 Galactic Credit each, Recalling of developers, settlers and goods for your cup, turning over the phase-tiles and checking for end-of-game conditions.

Usually, variants of games using different components do not normally result in improvement. This dice version of the card game Race for the Galaxy, however, simply is a hit! Much better access, plays more quickly, is easier understood and allover very, very good! The dice make some noise, but do portrait events excellently.

 

Players: 2-5

Age: 14+

Time: 45+

Designer: Wei-Hwa Huang, Tom Lehmann

Artist: Martin Hoffmann, Claus Stephan, Mirko Suzuki

Price: ca. 60 Euro

Publisher: Rio Grande Games 2014

Web: www.riograndegames.com

Genre: Dice, worker placement

Users: For experts

Version: en

Rules: en

In-game text: yes

 

Comments:

Fantastic transformation of a card game into a dice game

Flair and mood of the game are kept, even improved

Use of dice facilities entry into the game and the story

Only available in English

 

Compares to:

Race for the Galaxy; all game using dice placement for action selection

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0