presentation

 

For Crown & Kingdom

suppert from the regions

 

The princes of the realm rival for the succession to the king and need the support of the people, represented by support markers in the regions.

Six region segments are arranged in a circle, featuring one or two regions per segment. You have five characters and a number of support tokens in relation to the number of players. In turn, players place one of their characters into a region until all characters are placed; a region can hold several characters, also several characters of one player. Then, as active player, you can by a bribe for coins; the effect of a bribe lasts to the end of your turn: Movement range minus 1 - counter-clockwise movement - use a character before moving a character - ignore majorities when using the Duke - place an imprisoned character into a region with at least one of your own characters.

Then you must move a character, for as many regions as there are characters in the region at the start of the move, and then you must use the ability of the character: Duke - plus one support token, if you have the majority of characters in the region; Merchant - earns as many coins as you have characters in the region; Thief - take up to two coins from any players with a character in the region; Knight - optionally, can oust opposing characters from a region; Scholar - triggers the special region action.

If someone has a support token in every region, the game ends instantly and this player wins.

This is a streamlined elegant game, only seemingly simple; especially with the bribe options and in a game for two it quickly becomes a tactical challenge, but is, however, easy to explain and easy to access.

 

Players: 2-4

Age: 14+

Time: 45+

Designer: Dave Mansell

Artist: Kelly McClellan

Price: ca. 40 Euro

Publisher: Rio Grande Games 2016

Web: www.riograndegames.com

Genre: area control

Users: With friends

Special: 2 players

Version: en

Rules: en

In-game text: no

 

Comments:

Quickly explained

Easily accessed

Few rules for lots of game play value

Abstract despite the theme

Best with two players

 

Compares to:

Finca, Mancala for movement mechanism

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0