PLAYED FOR YOU
AMBER
Build roads for trade routes
The kingdom has been expanded with a coastal region and the true wealth of the region are its amber deposits; players build roads to enable access to the new region.
The game is set up according to the rules for the respective number of players; each player is given six road building tiles and is randomly assigned a castle on the board. In a turn you must place a road building tile on the board and draw a tile from stock. You can only add a road building tile to an existing network of roads and place it only on empty spots, with the exception of bridges and roundabouts; all roads are neutral and can be used by all; connecting of a village or castle to the network can score you gold; a shovel tile destroys a road or water tile; if you cannot place a tile you pay one gold, discard a tile from hand and draw a new one. If you have connected to all villages and castles you win instantly; otherwise you win with most points from gold and connecting villages and castles when the draw pile is empty.
In the advanced game each player has a shovel tile of his own color which does not count for the maximum number of six tiles in hand and which you can use once in the game, and a certain number of tiles is displayed open-faced; when you draw a tile you can choose to draw from the face-down draw pile or from this display.
Amber is a very attractive family game in the tradition of Carcassonne, restricted to creating roads; you need to consider the use of a shovel well, as destroying water can be very useful; you also need to plan when to connect to a village or castle in order to get the coveted gold.
Players: 2-6
Age: 10+
Time: 30+
Designer: Thomas Lewandowicz
Art: Ewa Kotowska
Price: ca. 20 Euro
Publisher: Rebel.pl 2012
Web: www.rebel.pl
Genre: Placement game
Users: For families
Version: multi
Rules: en pl
In-game text: no
Comments:
Nice background story
Simple mechanisms
Pretty components
Good family game
Two levels of difficulty
Compares to:
Carcassonne
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0