ShinobI War of Clans
In 16th century Feudal Japan players embody agents of the five most powerful clans and must ensuremilitary supremacy for their clan. Clans are secretly assigned and you draw four troop cards. A move comprises Troop deployment order, Troop movement order and Attack, which in turn means to place a card from your hand into another province; then to place a card into your own display = province or move a card from from opponent’s province into another player’s province or into your own, and then to fight, if possible. An attack happens from your own province on an opponent’s province and only against weaker armies holding fewer cards and not on armies of the same clan or on armies for which you played cards in Phase 1 and An attack is automatically successful; the attacked army loses one card. Instead of playing a card into a province you can choose an opponent’s stack and discard a card from this stack together with a Ninja card from your hand. When cards have been used up, clan affiliations are revealed and you win with the mightiest army.
Card placement and set collecting game for 3-5 players, ages 12+
Publisher: Right Games / Russian Board Games 2012
Designer: Danila Goryunov
Art: Danila Goryunov
Web: www.russianboardgames.com
Stock#: 21-02-01
Users: With friends
Version: multi * Rules: de en fr it + ru * In-game text: no