PLAYED FOR YOU
Kings under Mountains
Troops, workers and overseers
You control one of the races rivaling for the treasures within the mountain mines. Four double-sided cards are laid out for mines, four more cards as one camp per race, and you have six cards in your hand as units for troops, workers or overseers, the rest is draw pile.
You play a card on a mine, always of higher value than the previously played card, and draw a card from either camp or draw pile. The last card that is played on a mine to achieve the necessary number of cards to conquer the mine determines who will be the owner of the mine, regardless of who played the card. When the owner race is not in play the mine goes to the player who played the last card. Cards played for the mine are placed in the camps, in order of play. To develop one of your own mines you play units of races other than your own until the necessary number of cards is reached and then, if necessary, an overseer of your own race, again of higher value that the card played before. Workers are discarded and the mine is placed under your King card for victory points. When the draw pile is empty you score points for developed mines minus points for incomplete mines.
This game is a real surprise, offering a fantastic mix of tactic and luck; the fact that you must play a card and might have to sign over a mine to an opponent can be an advantage because now he must develop is and maybe needs a lot for cards for a few victory points. And then there are the camps where you can snatch away a card from an opponent that he might urgently need or cover it with a useless one! Sophisticated and entertaining, ingeniously minimalistic with double-sided cards.
Web: 2-4
Players:
Age: 10+
Time: 45+
Designer: Anatolyi Shklyarov, Alexey Konnov, Alexey Paltsev
Artist: O.Koloshnik
Price: ca. 15 Euro
Publisher: Rightgames / RBG 2013
Web: www.rightgames.com
Genre: Cards, surpass values
Users: With friends
Version: multi
Rules: de en ru
In-game text: no
Comments:
Double-sided cards for mines/units
Attractive design
Surprising amount of tactic despite a high chance
Compares to:
Card games based on meeting demands for card values and numbers on cards for acquisition
Other editions:
G3, Poland - announced
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0