presentation

 

Big Brain Bang

Ideas, neurons and dice

 

Neurons transport ideas, the table represents the brain. Players add neuron tiles as fragments of neural network and try to pass their own thoughts along. Each part of the neural networks yields victory points.

The game features neuron tiles, paws representing Good Ideas, markers for brain explosion, that is, too many thoughts at the same time, as well as a Brain Burner and dice for Thought Throw-ins.

In turn each player has a complete turn: He chooses two of three dice and resolves each dice individually: You throw the dice on the table, using the game box for an obstacle is possible. When the die ends up on an empty spot on the table, you place a neuron tile - the die determines the type of tile; the hole in the tile is put over the die, in any orientation of the tile, without moving the tile. When then the tile is separate from all others, you can place one of your pawns and claim it. If the tile touches other neutral tiles, you can take over those, too. But if your tile touches the network of another player, it becomes part of that network. If the tile touches your own and opposing neurons, there is a conflict, the defeated tile is removed. To complete your turn, you can use one of your explosion markers, throw the black die, place the Brain Burner on it and destroy, that is, remove all neuron tiles that the Brain Burner now touches. When all tiles are on the table or destroyed, you score for your network and unused explosion markers.

A game with a rare topic and a cute, witty and unconventional mechanism, with tactical options despite placement by dice throw - exactly right for someone who likes unusual games.

 

Players: 2-4

Age: 11+

Time: 45+

Designer: Danila Goryunov

Artist: Denis Voronin

Price: ca. 21 Euro

Publisher: Rightgames RBG 2015

Web: www.rightgames.ru

Genre: Tile placement, dice

Users: With friends

Version: multi

Rules: de en ru

In-game text:  no

 

Comments:

Rare topic

Unusual, new mechanism

Tactic despite dice throws

Attractive components

 

Compares to:

First game of its kind

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 3