presentation
Woodlands
Dracula or King Arthur
Woodlands takes us to an enchanted forest, where we meet Little Red Riding Hood, Robin Hood, King Arthur or Dracula, for a master version also a Unicorn and a Wood Gnome.
For each hero there is a story - of varying difficulty - featuring chapters and one symbols transparency for each chapter.
You have a set of twelve path tiles and a board; the chapter transparency is laid out and the chapter story is read; it names the rules for the chapter and the targets. Then all players place simultaneously and quickly, nine of their path tiles on their board, trying to form paths that touch as many of the given targets as possible - for instance, signpost, strawberries and yellow gem for the first chapter of the Little Red Riding Hood.
If you are done, you turn the run-down timer over, the other players have one more run-time to fill their board. Then, in turn, you check your paths - using transparency and character marker - for points for connected symbols and for special symbols: you take gems; the player in the lead must connect the chalice; keys open connected chests for treasure cards; Enchanted Path Tiles acquired from treasure cards follow special rules. Empty squares on your board score penalty points. At the end of the story you score your gems. Master transparencies can be used with any chapter and make the tasks more difficult. Can also be played with an App.
The difficulty suits the given age, the topic rather not; the mechanism is known from many solitaire games and in Woodlands you also play on your own and can only interact, albeit a bit negatively, via the treasure cards; and yet, all in all, a good and very beautiful game.
Players: 2-4
Age: 10+
Time: 60+
Designer: Daniel Fehr
Artist: Felix Mertikat, Fiore GmbH
Price: ca. 37 Euro
Publisher: Ravensburger 2018
Web: www.ravensburger.de
Genre: Place paths, reach targets
Users: For families
Version: de
Rules: de
In-game text: yes
Comments:
Beautiful components
Age/difficulty and topic not congruent
Very attractive family game,
And yet a multiplayer solitaire game
Many additional rules for symbols
Compares to:
Titanic and all Smart games featuring path-to-target mechanisms
Other editions:
Currently none, English edition announced
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 2
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 3