PLAYED FOR YOU

 

Sagaland

30 Years Treasure HUnting in the Forest

 

The king of the story in this game does not have children and is looking for an heir to the throne: He has announced: “Whoever can show me the path to three treasures in the wondrous and weird wood of Sagaland will become my successor.” So, players search the wood by rolling a die and moving accordingly. Each roll of the die is handled separately, you may move in any direction, but always the full number of a die, and you can pass other players. If you end on a spot with another player, you send his marker back to the village. If you send your turn on a blue spot you can look underneath the tree- If you find what is demanded by the top card you go to the village as fast as possible to reach the spot with the key. When there you point out the tree with the treasure and show it. If you are correct you receive the card.

In this new edition of the game within the series “Unsere besten Familienspiele” rules for a variant are offered: If you roll Seven you are given the Good Fairy and have another turn. Furthermore, the Fairy protects the player, he cannot be sent back to the village while holding the Fairy.

To celebrate the Jubilee there is also a version of the game in the “take me along” sized box, featuring a small change in the rules – only if you roll a doublet of ones you can look beneath a tree of your choice or change the top question of swap two trees instead of being sent to the castle.

Since the last edition a few years have gone by, but still the game is a marvelous family game, simple, beautiful and nice to play over and over again!

 

Players: 2-4/6

Age: 6+

Duration: 30+

Designer: Alex Randolph, Michel Matschoss

Artist: Funhouse, Walter Pepperle, Wolfgang Scheit

Price: ca. 22 Euro / 7 Euro

Publisher: Ravensburger 2011

Web: www.ravensburger.de

Genre: Dice and memory game

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Very beautiful components

 

Compares to :

All roll & move games with a memory components

 

Other editions:

Editions in English and Portuguese

 

Chance: 3

Tactic: 0

Strategy: 0

Creativity: 0

Knowledge (yellow): 0

Memory: 3

Communication: 0

Interaction: 1

Dexterity: 0

Action: 0