presentation
Red Peak
Adventure on an volcanic island
Adventurers need to escape the volcano eruption; they flee from the camp at the foot of the volcano to the boat at the south coas.t In the “daytime” phase of a round, the timer runs and you draw cards, consult on the use of path tiles and tools, place path tiles and move the adventurer. Path tiles that the adventurer enters cost corresponding tool cards or with joker chips; whoever has a suitable card for this, plays it - in this part of the game good preparation from previous planning. When the timer runs out during the daytime phase, you advance the timer on the time track and, maybe, have to put a time tile underneath and to turn up a volcano tile.
„In the evening“, the timer does not run; the camp is moved towards the adventurers, path tile after path tile - rewards are collected; if the camp moves to a case with volcano symbol, volcano tiles are revealed accordingly and, beginning at the volcano, put on the next empty path tile. If this results in covering the camp, the game is lost for all players. If not, you continue to resolve path tiles, until the camp has reached the adventurer. Now players can consult on what to do in the next daytime, and if they want to take time tiles, boat or cards or two path tiles into their personal stock, albeit at the cost of revealing another volcano tile. When adventurer and boat reach the coast, the game is won.
Adventure with déjà-vu, topic and mechanisms are not new, but well combined, carefully balanced and work very well. The variants with bonus tile or using the backside of the board with special features and a variable number of task tiles provide good replay value.
Players: 2-6
Age: 8+
Time: 30+
Designer: Carlo A. Rossi
Artist: Nora Nowatzyk, Vincent Dutrait
Price: ca. 33 Euro
Publisher: Ravensburger 2019
Web: www.ravensburger.de
Genre: Adventure, cooperation
Users: For families
Version: multi
Rules: de en es fr it nl
In-game text: no
Comments:
Good mix of standard elements
Double-sided board for core game and variant
Very beautiful design and components
Compares to:
Adventure games with path placement and time limits
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0