PLAYED FOR YOU

 

Rauf und runter

Head over heels in the Savannah!

 

Meerkats are going out to visit friends - Carlos Chamäleon, Kurt Käfer, Willi Wüstenmaus and Jacqueline Schildkröte  are waiting for them, The board is set into the box desert side up and you place your double-sided piece on one hole, meerkat without lamp above ground, meerkat with lamp underneath the board, You shuffle your puzzle parts, hole image up, and then assemble four into a track, the others are set aside. The first part is turned over – this friend needs to be visited now. You roll a die and slide your marker 1, 2 or 3 pieces forward, but not across hedges or walls. If you did visit your friend, you set the puzzle part aside and move to a ground hole. If you are first to reach a ground hole, you turn the board over and all go on playing with their markers on this side of the board, All that visited a friend, turn up a new one, all others take a super chip for later use. Those chips can be used to move two additional steps or roll & move again or move through a hedge or wall. Visiting – reach ground hole first – turn over board – reveal next friend – play continues in this way until someone has visited all friends and is back in a ground hole and thus wins the game. With other numbers of friends in your puzzle track you can vary the playing time.

Simply cute! The idea is funny, the double-sided figurines on top and underneath the board are fun to play with and on the cave board side you must carefully consider your path, because there is only one ground hole into which you can disappear to turn the board over again. Don’t forget – never lift your marker off the board in order to not drop the bottom half of your meerkat!

 

Players: 2-4

Age: 5+

Time: 25+

Designer: Inka und Markus Brand

Artist: Dynamo Ltd. and others

Price: ca. 36 Euro

Publisher: Ravensburger 2015

Web: www.ravensburger.de

Genre: roll die, reach target

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Cute idea

Simple basic rules

New use for magnetic playing pieces

 

Compares to:

All roll & move games for basic mechanisms, new double-sided pieces

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0