PLAYED FOR YOU

 

Orongo

Ritual places on easter island

 

You set up Moais on the ritual place of Orongo and on other spots along the coast, but need resources and building sites, for which you bid with shells.

The board, resources tiles and components for all players are set up; the game is played in rounds: In each round you reveal resources in relation to the number of players and place them on the correspondingly numbered cases on the board. Then each player makes a bid - you take any number of shells in your hand and all then reveal their bid simultaneously. Whoever made the highest bid places the shells on the atoll and puts three chips from his stock in front of his screen. All players with a minimum bid of one shell keep their bid and set out one chip, the second-highest bid allows you to set out two chips. If you bid zero shells you take all shells from the atoll. The player who made the highest bid places his chips on the board, then the others follow according to the value of their bids. You place your chip either on a resources tile or on a free palm case, if there is one of your chips on an adjacent case. If you have collected the necessary resources and have marked a palm case at the coast, you set up a Moai and mark those resources you spent with shells. If you are first to set up all your own Moais and the Chief Moai, you win.

Orongo is a good and challenging family game that is easily accessible; chance dominates the availability of resources, tactic governs chip placement - larger connected areas are best - and also the value of your bids, as the highest bid allows you to claim three of four newly revealed resources.

 

Players: 2-4

Age: 10+

Time: 45+

Designer: Reiner Knizia

Artist: Franz Vohwinkel

Price: ca. 38 Euro

Publisher: Ravensburger 2014

Web: www.ravensburger.de

Genre: Bidding, constructing

Users: For families

Version: multi

Rules: de en fr

In-game text: nein

 

Comments:

Challenging family game

Chance element in resources availability can counteract tactics

Component colors a bit problematic

 

Compares to:

Placement games for combinations

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 1

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0