PLAYED FOR YOU

 

Mausgetrickst

Goats versus mice for roots

 

Goats are planting valuable color roots, but the naughty mice steal and eat those roots. In a direct duel for the roots one player represents the mouse and tries to eat the roots and to protect at least one mouse from being caught; the other players represent the goats and try to save roots and catch three mice.

The root garden is put together; the mouse player sits in front of the open root garden; he acts below ground and starts the game by placing colored mice and roots at random underneath the tufts. The goat players sit at the other side of the root garden; they play above ground and cannot look below ground. The goat players roll the die: When the result is one of the colors, pink, blue or yellow, they can catch a mouse or harvest a root if they pull a mouse or root of the color rolled out of the ground. When a root or mouse of the wrong color is pulled out it is put back. When the clover leaf is rolled, the goat players can choose any color. When the mouse is rolled, the mouse player has a turn and carefully eats, that is, removes a root of his choice; the goat players must not realize which one is removed. The mouse player may jiggle other roots for a bluff, but he may not take down a mouse. Holes in the ground that appear because roots or mice have been pulled out are carefully covered with ground tiles. The party that has fulfilled the winning condition first wins the game.

Tricked! But not the players, who can have fun with an enchanting memo game with very pretty, well-working components and rules that are easily and quickly mastered and provide a bit of bluff and a huge amount of fun.

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Karin Hetling

Art: Rabbix VFX, DE Ravensburger, Peter Becker, KniffDesign

Price: ca. 30 Euro

Publisher: Ravensburger 2012

Web: www.ravensburger.de

Genre: Memo game with dice

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Very elaborate components

Nicely varied memo mechanism

Simple rules

 

Compares to:

All memo games with partly hidden pawns, e.g. Buddel Company

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0