PLAYED FOR YOU
MAKE ‘N’ BREAK PARTY
ONE TALKS, ONE BUILDS!
The game comprises building cards with specifications to copy: 80 cards demand building 3D constructs, 20 cards show facial expressions which must be copied by laying them out on the table. The term cards show two words in two colors; at the start of the game you choose the valid color for the duration of the game.
You play in teams; the active team takes the building blocks - one member of the team builds, the others describe to him what he must build. The other team checks the correct set-up and the timer. The location of your marker on the board determines the mode for building: Building according to description, Building according to description plus avoiding taboo word, blind building or constructing terms, for instance ball pen. When you construct such a term the rest of your team must guess the term correctly; the builder can support his construct by miming, gesturing and noises, but cannot use words. The Timer is activated according to the current mode; while the timer runs the team can try to execute cards and scores for correctly completed cards within the time frame. The team that has completed a tour around the board first, wins. In general, the game is targeted at two teams with a maximum of three members each; in variants modes for three and for up to nine players are given.
This party version is a good example for careful extension of a brand and a game mechanism; you still build under pressure of time according to the original idea of the Lawson Brothers, but terms and taboo words introduce a completely new flair to the game - how do you create a ball point pen from cylinders, blocks and arches?
Players: 3-9
Age: 10+
Time: 30+
Designer: Arno Steinwender, Wilfried Lepuschitz
Art: Kinetic, Peter Becker und Team
Price: ca. 30 Euro
Publisher: Ravensburger 2012
Web: www.ravensburger.de
Genre: Building and party game
Users: For families
Special: Many players
Version: de
Rules: de
In-game text: yes
Comments:
Game mechanics from the original game
Different game modes introduce changes in details
Building following a description demands exact talking and careful listening
Compares to:
Make ‘N’ Break and other construction games with specifications
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 2
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 3
Interaction (brown): 0
Dexterity (green): 3
Action (dark green): 1