Logi-Geister
The ghost ride has broken
down and players try to repair it. Each player has a little car at the start,
the top construction cards shows the location of the purple cogwheels and the
positions of the ghosts. The purple cogwheel without ghost is the turning
cogwheel of the round. Then players in turn roll the die: For a wheel they
place or relocate a corresponding wheel, for a circular arrow one tries to stat
the ride, the bat looses the player a turn. If a player believes to have
repaired the ride he turns the purple wheel without a die roll after placing a
cogwheel – if all three ghosts move the player can advance his car 4 steps.
Ghosts and cogwheels are taken off and a new round begins with a new
construction card. The first player over the finish line wins.
New edition of Chaos in der Geisterbahn, 2003
Deutscher Lernspielpreis 2003
Placement and logic game *
Series: spielend Neues lernen * 2-4 players from age 5 * Designer: Gunter Baars *
Graphics: Chris Mitchell * 25 038 7,