Harry Potter Strike! Dice Game
You try to tumble over the dice already in the arena by throwing your die so that you can take dice out of the arena. When can you take dice? When they show identical results! All start with the same number of dice, one die is thrown into the arena. In your turn, you must throw one die into the arena; when then two or more dice show identical symbols, you take all of them and implement the corresponding spell: Immobilus – all those dice stay in the arena, you can take other identical dice. Relaschio – all players simultaneously throw one die into the arena, further spells are not executed and you take dice with identical symbols. Wingardium Leviosa – you take identical symbols, remaining dice are stacked; if there is still stack after the next throw, only the top die counts. After implementation of the spell, your turn ends. When all dice show different symbols, you can either end your turn or throw another die. If you end your turn, the die thrown into the arena is lost. Before your throw, you can rearrange dice in the arena. Dice that show an X after the throw are taken out of the game immediately, regardless of the results on other dice. If the arena is empty at the start of your turn, you must throw all your dice into the arena. Last one in the game owning dice wins. Includes tournament rules.
Dice game for 2-5 players, ages 8+
Publisher: Ravensburger 2020
Designer: Dieter Nüßle
Editing: Mike Mulvihill, André Maack, Sophia Absmeier
Art: Sam Dawson
Web: www.ravensburger.de
Stock#: 26 839 9
Users: For families
Version: de en es fr it nl * Rules: de en es fr it nl * In-game text: no