PLAYED FOR YOU
Gruselrunde zur Geisterstunde
Rendezvous AT Villa Schauerstein
Scary apparitions have a rendezvous in the villa, by invitation of the Stone Devils who are standing on apparition images on top of the roof. The fantastically beautiful 3D Villa Schauerstein is assembled, the scary apparitions each sit at the end of a slider. At the start of the game any player puts two Stone Devils on any two of the images depicted on the villa roof; the two apparitions are now invited to have a rendezvous at the villa.
The active player now moves those slides forward which he believes to carry the apparitions that should meet und thus pushes them into the middle of the room. Then he switches on the lamp and peeps into the room through the peephole. When the wanted apparitions are actually assembled in the middle, he announces this. Then all other players peep in, too, and memorize the positions of the apparitions. The active player receives one Scary Chip, the Stone Devils all move one step to the left and the sliders are put back to the starting position. When not all the correct apparitions are assembled, you only name the number of correct ones, the other players must not take a peep. Then the next player relocates one Stone Devil by one to three steps and then tries to find the wanted apparitions. Whoever owns three Scary Chips first, wins.
In variants you use all three Stone Devils and players can bet on right or wrong or you can cheat when announcing the number of correct apparitions and you bet, if the right number will be named.
What a sensational combination of spectacular components and a simple mechanism - memory refined into thrilling and scary fun!
Players: 2-4
Age: 5+
Time: 25+
Designer: Kai Haferkamp
Artist: Graham Howell
Price: ca. 33 Euro
Publisher: Ravensburger 2014
Web: www.ravensburger.de
Genre: Memo
Users: For children
Version: de
Rules: de
In-game text: nein
Comments:
Sensational components
Adult assistance for assembly is necessary
Simple rules
Several variants listed
Compares to:
In general all memo games, first game of this kind
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 1