PLAYED FOR YOU
Der GROSSE Wurf
Three twos and 2 Fives for Me!
You try to tumble over the dice already in the arena by throwing your die so that you can take dice out of the arena. When can you take dice? When they show identical results! You start with 6 to 9 dice, depending on the number of players, and place on of them into the arena at the start of the game, showing a random number. In your turn you must throw one die into the arena; when two or more dice show identical numbers after the throw you take all of them and end your turn. Identical numbers can occur several times; that is, if there are different numbers present more than once, you take all those dice, for instance, two fives and three threes. When all dice show different numbers, you can either end your turn or throw another die. If you end your turn the die thrown into the arena is lost. Before your throw you can rearrange dice in the arena and then throw the die at those dice hoping to change the numbers on those dice. Dice that show an X after the throw are taken out of the game immediately, regardless of the results on other dice. If you are out of dice after a roll you are out of the game. Should the arena be empty after a throw the next player must throw all his remaining dice into the arena and is out, if he does not achieve identical numbers. Dice that end up in a slanted position are rerolled outside the arena and placed into the arena as it is before checking for identical numbers or Xs. Last one in the game owning one or more dice wins.
This is a really nice mixture of risk, tactic, and vexation, a bit of dexterity and lots and lots of luck! Lots and lots of fun by most simple means!
Players: 2-5
Age: 8+
Time: 30+
Designer: Dieter Nüßle
Artist: Franz Vohwinkel
Price: ca. 14 Euro
Publisher: Ravensburger 2012
Web: www.ravensburger.de
Genre: Dice game
Users: For families
Version: de
Rules: de
In-game text: no
Comments:
Very simple rules
Lots of fun to play
Pure chance with a bit of tactic and dexterity
Compares to:
First game of its kind
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0