Chaos in der Geisterbahn

 

The ghost ride has broken down and players try to repair it. Each player has a little car at the start, the top construction cards shows the location of the purple cogwheels and the positions of the ghosts. The purple cogwheel without ghost is the turning cogwheel of the round. Then players in turn roll the die: For a wheel they place or relocate a corresponding wheel, for a circular arrow one tries to stat the ride, the bat looses the player a turn. If a player believes to have repaired the ride he turns the purple wheel without a die roll after placing a cogwheel – if all three ghosts move the player can advance his car 4 steps. Ghosts and cogwheels are taken off and a new round begins with a new construction card. The first player over the finish line wins.

 

Placement and logic game  * 2-4 players from age 5 * Designer: Gunter Baars * 21 677 2, Ravensburger, Germany, 2003 ***  Ravensburger GmbH * www.ravensburger.de