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Promised Land
The history of the hebrews
Promised Land features the history of the Hebrew people, the game starts with the crossing of Jordan and the conquest of the Canaanite city states. In two teams you play Hebrews or their heathen opponents.
You conquer countries, build temples and cities or destroy them, all of this for points at the end of the game. You receive coins based on the position of your patriarchs – farmers, merchants and priests – on the board. Those coins in turn are used to buy Royal tokens and artifacts, which yield advantages and points for scoring. Despite the fact that you play in teams there will be only one winning player at the end.
A card is called; its owner is active player and resolves the following phases: a) take units – b) conquer, build, stack units, move the Ark = Kingdom building; the two Hebrew kingdoms can attack each other! – c) Actions: Place patriarchs, advance on Kingdom track and Royal track, take coins – d) realize income and revenues – d) Buy an Artifact; when the authority marker on the Royal track is achieved you may buy two artifacts.
When a card that is called is not in play or when the turn of the active player for a card is complete, the next card is called, and so on. After the last turn the Hebrew player scores his remaining patriarchs and all players score achieved Royal tokens, coins, weaker cards and artifacts.
Promised Land offers a superb implementation of the topic with an excellent mix of worker placement and conflict simulation; definitely a game for experienced players. If you are interested in simulations of historic conflicts, you should definitely take a look at Promised lands.
Players: 2-6
Age: 12+
Time: 180+
Designer: Gary Dicken, Steve Kendall, Phil Kendall
Artist: Colin Jones, Vicki Paull
Price: On demand
Publisher: Ragnar Brothers 2014
Web: www.ragnarbrothers.co.uk
Genre: Historic simulation
Users: For experts
Version: en
Rules: en
In-game text: no
Comments:
Unusual topic
Excellently transported
Attractive mix of mechanisms
Nearly a must for experienced players
Compares to:
Historic simulations, mechanisms remindful of History of the World
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 1
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0