played for you

 

Promised Land

The history of the hebrews

 

Promised Land features the history of the Hebrew people, the game starts with the crossing of Jordan and the conquest of the Canaanite city states. In two teams you play Hebrews or their heathen opponents.

You conquer countries, build temples and cities or destroy them, all of this for points at the end of the game. You receive coins based on the position of your patriarchs – farmers, merchants and priests – on the board. Those coins in turn are used to buy Royal tokens and artifacts, which yield advantages and points for scoring. Despite the fact that you play in teams there will be only one winning player at the end.

A card is called; its owner is active player and resolves the following phases: a) take units – b) conquer, build, stack units, move the Ark = Kingdom building; the two Hebrew kingdoms can attack each other! – c) Actions: Place patriarchs, advance on Kingdom track and Royal track, take coins – d) realize income and revenues – d) Buy an Artifact; when the authority marker on the Royal track is achieved you may buy two artifacts.

When a card that is called is not in play or when the turn of the active player for a card is complete, the next card is called, and so on. After the last turn the Hebrew player scores his remaining patriarchs and all players score achieved Royal tokens, coins, weaker cards and artifacts.

Promised Land offers a superb implementation of the topic with an excellent mix of worker placement and conflict simulation; definitely a game for experienced players. If you are interested in simulations of historic conflicts, you should definitely take a look at Promised lands.

 

Players: 2-6

Age: 12+

Time: 180+

Designer: Gary Dicken, Steve Kendall, Phil Kendall

Artist: Colin Jones, Vicki Paull

Price: On demand

Publisher: Ragnar Brothers 2014

Web: www.ragnarbrothers.co.uk

Genre: Historic simulation

Users: For experts

Version: en

Rules: en

In-game text: no

 

Comments:

Unusual topic

Excellently transported

Attractive mix of mechanisms

Nearly a must for experienced players

 

Compares to:

Historic simulations, mechanisms remindful of History of the World

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 1

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0