Played for you

 

New Haven

Village development in New England

 

Settlers in New England; you build your own village and try to attract most colonists. You use resources from a main board to attract traders and artisans and enlarge your village. In your turn you place one harvest tile, showing two or three resources, on the main board; this creates connected areas and you receive the resources in relation to those areas; you mark received resources accordingly and can then use those resources to set up buildings. Buildings are in stock behind your screen and you build them either face-down or face-up on your village board. Face-down buildings can be set up anywhere, for the cost indicated by the row; open-faced buildings can only be placed on spots corresponding to exact building costs. There is another restriction - you can only own one connected area of buildings for each building color.

When you are done, all other players in turn can use remaining resources to build. Then you draw new buildings, set resources markers to 0 and draw one replacement harvest tile. When only one case on the main board is free, you score your village for colonists in your village. You score each completely filled row and column of your village board; whereby a row or column that holds only open-faced building scores double; rows and columns with face-down buildings in them score only single value.

Simple rules with lots of tactical depth despite a chance element in drawing harvest and building tiles! Good resources management is essential! When all resources have been used I can draw an additional building, regardless of who used the resources; but of course I do not want to give too many of them to others.

 

Players: 2-4

Age: 12+

Time: 60+

Designer: Brian Leet, Kevin Worden

Artist: Dennis Lohausen, Jennifer Vargas

Price: ca. 23 Euro

Publisher: R & R Games 2013

Web: rnrgames.com

Genre: Tile placement, resources

Users: With friends

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Lots of tactic based on simple rules

Good balance of chance and tactic

Interesting, challenging varieties

 

Compares to:

New England by Goldsieber for topic, otherwise tile placement game for area size and resources

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0