Covert Action

Race for the Submarine Blueprints

 

Two or three teams are hunting for the blueprints for a submarine and to succeed they must eliminate the other teams. Membership in a team and the role in a team are randomly allocated among the players. Players talk to each other and observe the events until one of the agents decides to shoot. The Sniper must identify and eliminate the Sniper of an opposing team or the Mole. The Bodyguard must support the Sniper and try to mislead the other teams. The Cleaner replaces the Sniper, in case the Sniper is not in play, otherwise he acts like the Bodyguard. The Mole wants to sabotage his team and support other teams. The Mole is not considered to be an agent and cannot shoot. The others can “shoot” at any time. This ends the round, the round is evaluated and blue print cards are given out. This is repeated until a team has acquired a complete set of blueprint cards and thereby wins the game.

 

Party game with agents topic * 4 or more players, ages 10+ * Designer: Jacob Davenport * Art: Hal Mangold, John Vetter, Chris Appel * 07820 9, R & R, 2010, © 2007 *** R & R Games * www rnrgames.com