PLAYED FOR YOU

 

Keyflower The Merchants

Keyples upgrade their village

 

In Keyflower you develop your own village in the course of the four seasons, using special buildings, bid for village tiles with those special buildings or ships or also for abilities, resources and workers, the so-called Keyples.

The expansion The Merchants is used to further develop your village, using 6 village tiles and six ship tiles, marked by II in their name, as well as 18 wooden building upgrades, 8 huts and 36 contracts. You can supplement all components from The Merchants with the necessary components from the core game and play “The Merchant” variant - this is recommended for your first game - or combine the components from core game and expansion in any way you want.

Huts are delivered at the end of Spring, Summer and Autumn by two of the new ships. Contracts are also available from two of the new ships and from the tiles “assayer” in spring, “bookkeeper” in summer and “merchant” in autumn. Contracts are met by assigning goods to them and yield seven points, or, if you own White Wind II, ten points. Contracts can be exchanged, as a free action, for the goods assigned to them, but not those marked in white. The upgrades are used to upgrade an already upgraded tile for the second time by placing a worker on the upgrade symbol and paying the respective costs. Upgrades double the fixed victory points of a tile. At the end of the game you score, as usual, for elements in your village and behind your screen.

The Merchants is an elegant, very nicely thought-out expansions and a must for fans of Keyflower. The three modules of the expansion - contracts, huts and upgrades - can be used separately or all three together.

 

Players: 2-6

Age: 12+

Time: 14+

Designer: Sebastian Bleasdale, Richard Breese

Artist: Juliet Breese, Jasmin Borowski, Jo Breese, Richard Breese, Hattie Throssell

Price: ca. 25 Euro

Publisher: R&D Games / HUCH! & friends 2014

Web: www.hutter-trade.com

Genre: Worker placement

Users: With friends

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Second boxed expansion for Keyflower

New modules for victory point optimization

Contracts, huts and upgrades can be used separately or together

 

Compares to:

Keyflower and extensions

 

Other editions:

Quined Games (announced)

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0