Key Flow

 

In four rounds you play four seasons; you begin with a Home card, Winter cards that stay secret to the end as well as Spring cards in hand. Village cards with river or road are added to the Home card, Keyple cards are placed into your or another village for resources or actions - gold, iron, stone, wood, skills, keyple tokens, transport or building upgrades. Sommer cards bring boats with unique skills, Autumn cards storage barns with resources demands. At the end of Autumn, you select and play one of your winter cards, the others go the standard distribution. At Winter’s end you score village cards, upgraded buildings and gold.

 

Development game for 2-6 players, ages 14+

 

Publisher: R&D Games / HUCH! 2018

Designer: Sebastian Bleasdale, Richard Breese, Ian Vincent

Art: Vicky Dalton, Juliet Breese, Sebastian Bleasdale, Richard Breese

Web: www.hutter-trade.com

Stock #: 5 060156 40027 2

 

Users: For experts

 

Version: multi * Rules: de en fr * In-game text: no