presentation

 

Terramara

ACtion in a stilt house village

 

Players are chieftains in stilt houses villages in northern Italy, approx. 1.500 B.C.! The clans people of those villages were traders and travelled between the Alps mountains and the plains of river Po. As chieftain you want to develop your clan and increase its range. For those plans you develop new technologies and with them new and useful artifacts.

You send workers =clan members to action cases in the home region, the territory, crossroads, to a special action case or into your own hut - resulting actions relate to

resources, processing of resources, producing of artifacts - the production chain is always unprocessed resource -> processed resource -> artifact. Artifacts come in four categories - tools, weapons, earthen wares and clothes, each category in three levels; artifacts give you victory points and have special effects. Other action options are acquisition of culture or range, upgrading of military power, acquisition of character cards for advantages, warriors as additional clan members, etc. If all players have sent out all their clan members, the round ends. After five rounds you win with most victory points from VP tiles, artifacts, game-end effects on cards, military ranking, caravans at the end of the road, outposts with a flag and from processed and unprocessed resources, and you must deduct 5 points for each reserved artifact.

Terramara offers very attractive worker placement using beautiful components and comprising felicitous interaction effects; the game flow is fluent and very varied due to the modular set-up; each round also brings new aspects die to board rearrangements.

 

Players: 2-4

Age: 12+

Time: 120+

Designer: Acchitocca

Artist: Michael Menzel

Price: ca. 60 Euro

Publisher: Quined Games 2019

Web: www.quined.nl

Genre: Worker placement, development

Users: For experts

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Masterprint 25

Extremely classy and beautiful components

Standard topic

Modular board

 

Compares to:

Worker placement in general

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0