presentation
Terramara
ACtion in a stilt house village
Players are chieftains in stilt houses villages in northern Italy, approx. 1.500 B.C.! The clans people of those villages were traders and travelled between the Alps mountains and the plains of river Po. As chieftain you want to develop your clan and increase its range. For those plans you develop new technologies and with them new and useful artifacts.
You send workers =clan members to action cases in the home region, the territory, crossroads, to a special action case or into your own hut - resulting actions relate to
resources, processing of resources, producing of artifacts - the production chain is always unprocessed resource -> processed resource -> artifact. Artifacts come in four categories - tools, weapons, earthen wares and clothes, each category in three levels; artifacts give you victory points and have special effects. Other action options are acquisition of culture or range, upgrading of military power, acquisition of character cards for advantages, warriors as additional clan members, etc. If all players have sent out all their clan members, the round ends. After five rounds you win with most victory points from VP tiles, artifacts, game-end effects on cards, military ranking, caravans at the end of the road, outposts with a flag and from processed and unprocessed resources, and you must deduct 5 points for each reserved artifact.
Terramara offers very attractive worker placement using beautiful components and comprising felicitous interaction effects; the game flow is fluent and very varied due to the modular set-up; each round also brings new aspects die to board rearrangements.
Players: 2-4
Age: 12+
Time: 120+
Designer: Acchitocca
Artist: Michael Menzel
Price: ca. 60 Euro
Publisher: Quined Games 2019
Web: www.quined.nl
Genre: Worker placement, development
Users: For experts
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Masterprint 25
Extremely classy and beautiful components
Standard topic
Modular board
Compares to:
Worker placement in general
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0