presentation
Papa Paolo
Pizza pronto, pronto
Pizzaiolo Papa Paolo is unhappy about the growing importance of French Fries and looks for helpers to counteract this. As a small pizza baker, you want to become Papa Paolo’s successor and must complete seven phases in a game round.
The board with city tiles and investment tiles plus pizzerias is prepared and you receive an experience board, pizzas, experience markers and meeples of your color as well as a starting-tile for your neighborhood plus three starting pizzas.
First, you choose a city tile on the board and put a meeple on it. Then you either take the tile off the board and add it correctly to your neighborhood, or you implement one of the available actions in row or column of your meeple location - find an investor, buy ingredients, express delivery or build a pizzeria. When all players have placed four meeples, you receive money for meeple majorities in row or column. Money is then, in the bid phase, used to acquire investment tiles or delivery tiles. An investment tile is then activated, you can discard it and take shares or place it next to your experience board and advance the experience marker to gain experience. Finally, pizzas are delivered, in the amount and over the distance stated by the delivery tile, and experience is processed. After the delivery phase of Round Five, you score victory points for delivered pizzas and experience and penalties for undelivered pizzas.
This is a game which implements the topic very convincingly; be it acquiring customers in the neighborhood with city tiles, or finding money or be it quick delivery, the mechanisms interact harmoniously and fluently with each other.
Players: 2-4
Age: 10+
Time: 80+
Designer: Fabrice Vandenbogaerde
Artist: David Cochard
Price: ca. 43 Euro
Publisher: Quined Games 2016
Web: www.quined.com
Genre: Worker placement
Users: With friends
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Topic exemplarily implemented
Mechanism interact elegantly
Good also for families with some gaming experience
Compares to:
Worker placement games
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0