presentation

 

Firenze

Politics, trade and towers

 

Dynasties in Renaissance Florence – rivalry in trade, politics and dynasty towers. A player turn comprises six phases, some of them mandatory, some optional. 1. Acquire cards and bricks. Cards have once only or permanent effects and carry random bricks, only the first card in the display can be had for free. 2. Optional, Swap Bricks, three of your own for one from the display. 3. Optional, Build Towers. You can use maximum six bricks; two are free, using additional ones are paid for with other bricks. Towers are monochromatic and of any height, several of one color are possible and you build on your construction site. 4. Demolish Ruin. Towers on your site that you did not build or add to in your turn are demolished, bricks go back in part into general stock, in part into your stock. 5. Optional, Fulfill Commission. Commissions are given in the towers on the board, fulfilled commissions for tower height and color are marked with one of your seals. 6. Check Limits. You can keep maximum ten bricks and five cards at the end of your turn.

Players can be faster to fulfill commissions that seemed a safe bet to you. Fulfilled commissions give you prestige points. If someone has used all their seals, the game end is triggered – all other players have one more turn and then you score majorities in tower colors and collect points from cards.

Firenze uses known mechanisms but uses them cleverly and innovatively. The selection mechanism for cards and bricks is especially interesting. Firenze is an enjoyable new edition in the familiar very beautiful design of the Quined Master Print Series.

 

Players: 2-4

Age: 12+

Time: 90+

Designer: Andreas Steding

Artist: Michael Menzel, Andreas Resch, Hans-Georg Schneider

Price: ca. 40 Euro

Publisher: Quined Games 2018

Web: www.quined.nl

Genre: Build, collect

Users: With friends

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

New edition, 1st edition Pegasus 2010

Interesting selection mechanism

Lots of interaction

Sometimes, chance decides

Lots of tactic, some strategy

Attractive components

 

Compares to:

Small World, Vinci

 

Other editions:

Pegasus (de en)

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0