presentation

 

World Monuments

Taj Mahal or Notre Dame

 

In three rounds, comprising the phases Quarry and Monument building, we construct a monument. Players decide together one of the four monuments for the game. In the building site area of the chosen monument board you place the building blocks; the building map area shows the necessary pieces and the material area tells you how to set out the pieces in the quarry for each round. You have a screen and a scoring marker.

For the Quarry phase, you put pieces - building blocks and gems - as stated on the material map into the bag, draw them one by one and place them in the quarry as stated. Then players take turns to move the worker - the starting player one step, the second player two steps, the third one three steps and then each player four steps - and take one piece per case they enter to put behind their screen and at least one piece per turn. You can move the worker on any adjacent case, but cannot enter a case twice in a turn and at the end the worker must be in the outer ring.

In the Building Phase, you place one block in turn and score for it immediately, for pieces in higher levels the lower ones must be built correctly. If you cannot build correctly, you pass for the round and lose points for remaining pieces, but keep the pieces for the next round. When the monument is complete, you score gems you collected, but not any remaining pieces, and win with most points.

A beautiful and elegant game with very simple rules offering quite different tactics. The trick is not to have to pass and this is achieved with a cleverly collected mix of gem blocks for the lowest level to avoid passing and for the higher levels to score points.

 

Players: 2-4

Age: 8+

Time: 45+

Designer: Piero Cioni

Artist: Patricia Limberger

Price: ca. 30 Euro

Publisher: Queen Games 2016

Web: www.queen-games.de

Genre: Building

Users: For families

Version: de

Rules: de en

In-game text: no

 

Comments:

Attractive design

Simple rules

Multiple tactical options

Elegant mechanisms

 

Compares to:

Building games with templates

 

Other editions:

Queen Games (en)

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0