presentation
Kobold
Teddybear or Emerald?
As the active player, you either place one of your three kobold pawns into an unlit segment of the room board or take back all your kobold pawns from the room board and take - for each of them - one token from their respective segment, open-faced or face-down, at your discretion. If you thus can combine a set of gems, you take the gem trophy of the highest available value. If you took a flash token, the toy depicted on it is scored and the player who currently holds the majority of this toy receives two point-tokens. After taking, and maybe scoring, tokens you roll the die and move, if necessary, the flash light board by as many steps in the indicated color direction. If the beam lights up - topples, that is - a kobold, the kobold goes off board without a token. Then you replenish unlit segments.
When five gem trophies have been taken or segments cannot be replenished completely, you score gem trophies, point tokens, toy trophies now awarded for majorities and kobold tokens.
Simply cute! The story is nice, the movable beam in 3D is well implemented and the collecting of the tokens even introduces a bit of tactics - tokens you took are visible and some tokens on the board are open-faced! A good mix of luck and consideration of what to take.
Players: 2-4
Age: 6+
Time: 20+
Designer: Marco Ruskowski, Marcel Süßelbeck
Artist: Paletti-Grafik
Price: ca. 35 Euro
Publisher: Queen Games 2018
Web: www.queen-games.com
Genre: Set collecting
Users: For children
Version: multi
Rules: de en fr
In-game text: no
Comments:
Very attractive 3D set-up
Nice mechanism details
Good mix of luck and tactics
Compares to:
Collecting games with partly open, partly secret information
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0