Pangea

 

Aim of the game is to bring five amulets into one’s citadel. 15 regions are swimming on the sea. Players produce amulets on these tiles, they sell them to other players and buy amulets for themselves from other players. During the game amulets become more and more expensive. Production also suffers from a limit: Each region can only carry so many people, when there are more in a region, production stops completely. Magic can be used to switch regions around or to move neutral playing pieces, either to use them for one’s own production or the remove them from the influence of other players. The amount of magic that a player can use depends on the amount of amulets he owns.

 

Movement- and collection game * 2-4 players from age 10 * Author: Ralf Burkert * ca. 60 min * ca. 23 € * 6017, Queen, Deutschland, 2001 *** Queen Games * Langbaurghstraße 7 * D-53842 Troisdorf * Fon: +49-2241-4900-0 * Fax: +49-2241-490099 * info@queen-games.de * www.queen-games.de