Der Palast von Alhambra Die Gunst des Wesirs

 

In his move a player can take money, buy and place building tiles or rearrange his Alhambra. Paying the exact price earns another turn. Points are scored for the majority of tiles of a kind and the longest piece of outside wall. The player with the most points wins the game.

The 1st expansion contains four different modules:

The exchange bureau allows paying for a tile with two different money colours, depending on the card. The bonus cards are an additional building in the Alhambra, if the corresponding building has been built in the Alhambra. The construction huts are an additional possibity in a turn, building it is free, one may build a maximum of three, depending of their placement in the Alhambra a hut is worth 0 to 3 additional building tiles. The favour of the Wesir is a special action interrupting the normal turn of play for buying a tile with the exact amount of money, the Wesir stone must be active. Then he turns inactive and can be reactivated in a move.

 

First expansion for the placement game * 2-6 players from age 8 * Designers: Dirk Henn and Wolfgang Panning * ca. 60 min * 6030, Queen, Germany, 2004 *** Queen Games * info@queen-games.de * www.queen-games.de