Der Palast von
Alhambra Die Gunst des Wesirs
In his move a player can take money, buy and place building
tiles or rearrange his Alhambra.
Paying the exact price earns another turn. Points are scored for the majority
of tiles of a kind and the longest piece of outside wall. The player with the
most points wins the game.
The 1st expansion contains four different
modules:
The exchange bureau allows paying for a tile with two
different money colours, depending on the card. The bonus cards are an
additional building in the Alhambra, if the
corresponding building has been built in the Alhambra. The construction huts are an
additional possibity in a turn, building it is free,
one may build a maximum of three, depending of their placement in the Alhambra a hut is worth 0
to 3 additional building tiles. The favour of the Wesir is a special action
interrupting the normal turn of play for buying a tile with the exact amount of
money, the Wesir stone must be active. Then he turns
inactive and can be reactivated in a move.
First expansion for the placement game * 2-6 players
from age 8 * Designers: Dirk Henn and Wolfgang
Panning * ca. 60 min * 6030, Queen, Germany,
2004 *** Queen Games * info@queen-games.de * www.queen-games.de