Played for you
Chef Alfredo
One Chef and four pots of soup
Chef Alfredo makes the best soups, but unfortunately he has forgotten which soup is bubbling in which pot on the stove. Four ingredients - carrots, tomatoes, string beans and garlic - are laid out on the board. Four pots are equipped with one recipe tile each - again carrots, tomatoes, string beans and garlic - and placed on the stove spots on the board.
Players are active in turn in clockwise direction; at the start of the game all take a look into the pots and check which ingredient is in which pot. Then you roll the die: When the die shows Chef Alfredo, you switch two pots on the stove. If you roll an ingredient, you take a tile of this kind, open a pot and put the ingredient in. Then you check the pot, but do not announce if you did make a mistake. Then your left neighbor leaves the die unchanged and can either believe you or doubt. If he believes you, you take a cooking tile and pass your turn to your left neighbor who rolls the die for his turn. If your neighbor doubts you, he opens the pot, empties it and compares the recipe tile to your die result: If they correspond, you take a cooking tile. If not, your neighbor gets one. All ingredients that came out of the pot go into stock. Attention! It does not matter if there are wrong ingredients in the pot - only die result and recipe tile are compared, as you put an ingredient into the pot according to the die result. When all cooking tiles have been given out, you win with most of them.
Believe or not believe - a familiar standard mechanism has been very attractively varied; the control mechanism is an especially nice detail, simple and well-working. All in all a nice game for kids with pretty components.
Players: 2-4
Age: 5+
Time: 15+
Designer: Michael Schacht
Artist: Oliver Schlemmer
Price: ca. 30 Euro
Publisher: Queen Games 2015
Web: www.queen-games.de
Genre: Memo, dice
Users: For children
Version: multi
Rules: de en fr
In-game text: no
Comments:
Series: Queen Kids
Very attractive game components
Simple and efficient control mechanism
Compares to:
All memo games with believe-or-not mechanism
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0