PLAYED FOR YOU

 

TWO CROWNS

Medieval siege

 

It is said that medieval lords passed the winter time till the next raid with this game.

Each player has his personal deck and draws 7 cards at the start. Two 20-sided dice represent the castles and begin at value 20.

As the active player you are the attacker and play up to four cards from your hand, face-down on the table. The defender does the same. Then cards are revealed and the duel is won by the player who laid down more attack points. Attack cards of the defender are placed on his personal discard pile. When the attacker wins, the opposing castle takes damage equal to the difference in attack points. Knights of the attacker go to rest, you only pick them up again at the end of the next turn, but they do count towards the limit for cards in hand. Instead of attacking you can recruit new forces by drawing cards. Special cards can be played by both attacker and defender, must be paid for by gold from you hand and you must play Vassal (2 Gold), Bishop (3) and Catapult (4) together with at least one Knight. Catapult causes damage of 10 to the castle, the Bishop delivers your opponents strongest card in his hand to you and Feint removes the strongest opposing knights and sends the others to rest. Once in the game one and only one player can reroll the castle - the new value must be accepted. When a castle is down to value 0 this player has lost.

Well, this is a game with a standard topic using standard mechanisms, rather chance-driven and using value comparison of cards; the kick is in the cost and use of special cards, you only have 10 gold all in all, as the discard pile is not reshuffled for a new draw-pile.

 

Players: 2

Age: 8+

Time: 20+

Designer: Wubbo Bos, Stefan Hoek, Matthijs van der Zande

Artist: Stefan Hoek

Price: ca. 15 Euro

Publisher: Quantuum Magic 2013

Web: www.quantuummagic.com

Genre: Cards, hand-to-hand conflict

Users: With friends

Special: 2 players

Version: en

Rules: en nl

In-game text: no

 

Comments:

Standard topic and mechanisms

Gold for use of special cards is very scarce

Rules not explicit in some points

Rather chance-driven

 

Compares to:

Two-Player card games with value comparison of cards

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0