Händler der Karibik
Cards show ships, persons, etc., and also swords and influence points. Cards are also used for money. You turn up cards one by one and decide to stop or to continue. Expeditions are set aside separately. If you stop, you, and then all others, can take one of the revealed cards, if any are left. Ships bring money; for persons - they give advantages - you must pay. If you continue and an identical ship appears that you cannot fend off with swords on your cards on display, your turn ends. When you can discard the cards necessary for an expedition, you take it. Whoever has 10 influence points on cards and at least one expedition, wins.
Prototyp, as entered for the Austrian Game Designer Competition 2013
Card collecting game for 2-4 players, ages 8+
Designer: Alexander Pfister
Users: For families
Version: de * Rules: de * In-game text: no