PLAYED FOR YOU

 

Clue Investigator

Searching for the code

 

Far far away on a Caribbean island there is a manor in which funny things are happening. Players are asked to clear up the mystery and travel to the island with a team of agents to research the situation. The real game is linked to an internet page - you establish a secret code from 12 tasks, which helps you to find one of the four culprits on www.clueinvestigator.com. When you have caught all four of the bad guys you receive information on where to find the fugitive hardened criminal.

The agents that are provided for your assistance are not game pieces but colored geometric patterns with a circular hole. You take a task, choose the right agents for the job and place the shapes on the task so that the markings on the board are visible in the holes of the shapes. For a question mark you can choose an agent yourself. When on a task board all agents have been arranged correctly only one square of the board is empty. This square yields the clue. For each clue there is a code letter which you note on the corresponding task card. Thus you generate the code that you then use on clueinvestigator.com to solve the puzzle. The four groups of 12 tasks each have different levels of difficulties and should be solved in numerical order. The rules booklet also provides the solutions.

Clue investigator is a very pretty and very elaborately designed version of those logic puzzles for one player that we already know from several other publishers. The relation to a code and a puzzle makes it more interesting and challenging and enhances the learning curve, as the tasks should be solved in numerical order.

 

Players: 1

Age: 8+

Time: 10+

Designer: Reiner Knizia

Artist: Stephan Timmers, Wilco Bakker

Price: ca. 25 Euro

Publisher: Productief 2011

Web: www.productief.nl

Genre: Logic Puzzle

Users: For children

Special: 1 player

Version: multi

Rules: de fr nl

In-game text: no

 

Comments:

Basically a standard logical puzzle

Interesting due to topic and code relation

Trains area management and pattern distribution

 

Compares to:

Katamino, all logical puzzles from Smart, ThinkFun, Huch Logicus etc

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 3

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 1

Action (dark green): 0