presentation
Flick ’em Up!
Stallion Canyon
Shootout in Wild West! You choose a playing area and a scenario and form two teams. One round equals one hour on the clock on the City Hall, with one turn per player. Scenarios give the detailed conditions and components for use, order of play is always Team 1, Team 2, Team 1, etc. If you are a cowboy, you have two actions from movement, shooting or take/discard/swap. Movement and shooting are done by snipping, following detailed rules for entering and leaving of buildings and shooting with one or two weapons. In buildings, you can acquire items, discard them or swap them. The game ends at midnight or when a winning condition of a scenario is achieved.
The Stallion Canyon introduces horses, both wild and tamed, you must learn to mount and dismount; there are also lassos, canyons, a stable, a hideout for the outlaws and a ramp to shoot at riders. Canyons let you set up two separate towns on two tables, movement through one canyon lets you successfully pass through the other one. The new game mode Practice Field offers three scenarios as introduction to the new components and their rules. There are also five scenarios in which you catch horses or race cowgirls to a lawyer or take horses to the sheriff before the Cooper Clan takes them, or you must catch a horse and ride through a canyon to get assistance against the Cooper Clan, or secret documents need to be taken to the Sheriff’s office or the Outlaws’ hideout.
Once again, pure action fun in this elaborate tabletop, Canyons and horses are fantastic new elements for the scenarios, and yes, cowboys can shoot when on horseback, but can also be shot at from the ramp.
Players: 2-10
Age: 8+
Time: 45+
Designer: Jean-Yves Monpertuis, Gaëtan Beaujannot
Artist: Chris Quilliams, Philippe Gučrin
Price: ca. 35 Euro
Publisher: Pretzel Games / F2Z 2016
Web: www.pretzelgames.com
Genre: Action, table-top, dexterity
Users: For families
Special: Many players
Version: multi
Rules: de en fr nl
In-game text:
Comments:
Fantastic game idea
Marvelous components
Needs lost of dexterity and hand-eye coordination
Simply fun to play!
Compares to:
Flick ‘em Up and other snipping games
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 3
Action (dark green): 3