PLAYED FOR YOU

 

THE NEW ERA

THE HEGEMONY JOINS THE FRAY

 

In the card game 51st State, set in the Neuroshima Universe, 30 years after the destruction of the United States, the factions New York, Appalachian Federation as a Feudal Mining Union, Merchant’s Guild and Mutants Union vie for domination in the new 51st state. In NEW ERA, a stand-alone expansion for 51st State, a new player enters the ring, the Hegemony, a loose union of criminals, gangs and thugs.

A round comprises the phases Lookout, Production, Actions Execution, Victory Points Count and Cleanup. In the Lookout Phase you receive new cards. In the Production Phase you receive resources, workers, contact markers, cards and victory points from bases, acquired treaties, incorporated or build bases or trading of loot for resources. In the Action Execution Phase players in turn have one action until all players have passed. Actions are: Conquest for one-time acquisition of spoils; Cooperation for smaller spoils, but continuously in each round; Incorporating a location to your own faction for resources and additional actions; rework a location, Leader action (with 51st State), swap cards or deploy workers. For some cards there is a limit of three for use or deployment. If you reach or top a score of 33 points you end the game and win. In combination with 51st State the 51st State rules apply when they are not superseded by new rules in The New Era.

New cards, new rules for details and still most and foremost resources management and balance; even in post-apocalypse the order of the day are profit, aggression and some cooperation. Works well as a stand-alone game and also in combination with 51st State.

 

Players: 2-5

Age: 10+

Time: 90+

Designer: Ignacy Trzewiczek

Art: Piotr Cieslinski, Michał Oracz, Mariusz Gandzel and Team

Price: ca. 30 Euro

Publisher: Portal Publishing 2011

Web: www.portalpublishing.eu

Genre: Resources management

Users: With friends

Version: en

Rules: en pl

In-game text: some

 

Comments:

Game family of 51st State

Can be played stand-alone or combined with 51st State

Stark topic

Good components

Mechanisms center on optimization

 

Compares to:

51st State, San Juan, Race for the Galaxy

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0