PLAYED FOR YOU
Legacy: Five Families
The Testament of Duke de Crecy
By establishing relations with families all over Europe you want to establish your dynasty. In a total of nine rounds over three generations ( 2-3-4) you place markers in the Action phase on your own board for Marriage, Children, Society and loans - all for multiple use - and on the main board for title, doctor, real estate, venture, mission and donations - all available only once. Each action offers multiple opportunities, variants and consequences; each action except marriage arrangement only concerns the current generation. At the end of the generation you get income and then honor points for prestige; after three generations you win with most prestige.
Five Families introduces four modules which can be used individually or all together with the core game. Five Families offers five new families which now also allow for direct interaction between players. Birth Events is the second module, with events relating to a new child as well as all the family, to be used starting with the 2nd generation and purposefully provided with different backsides so that you can avoid them, maybe. Patrons - Module 3 - introduces eight new patrons, which can be used on their own or mixed with those of the basic game. The fourth module is the solo version, with a total of 11 cards, five for Great Houses and six for the Daisy Track, for use with the Testament version of the core game Solo variant.
Five Families is a very well-working supplement for the core game of Legacy, the new family and especially the new resource favor in combination with the enhanced interaction due to trading are interesting additions to a witty and challenging game.
Players: 1-4
Age: 8+
Time: 60+
Designer: Ignacy Trzewiczek, Michał Walczak
Artist: Rafał Szyma, Mateusz Bielski
Price: ca. 22 Euro
Publisher: Portal Games 2015
Web: www.portalgames.pl
Genre: Worker placement
Users: For experts
Special: 1 player
Version: en
Rules: en
In-game text: yes
Comments:
Four different modules
Can be combined any way with the core game
Favor as a new resource, trade as new interaction
Compares to:
Legacy Core Game, other worker placement games
Other editions:
Currently none, Polish edition announced
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0